stellaris fleet academy. ago. stellaris fleet academy

 
 agostellaris fleet academy  Now, since the one class listed is showing 11/11, those 8 points are coming from some other ship class

It is developed by Paradox Development Studio and published by Paradox Interactive. g. Stellaris fleet building tips to help you create a balanced fleet, understand weapons and armor counters and ship classes. May 15, 2016 9. 5 items. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. 03 (%) Devastation and . Adjust as necessary, adding more screen if you’re taking a lot of damage from missiles or strike craft and more. FTL Inhibitors don't prevent you from moving into the systems they're in. ) The best early-game fleet compositions and what weapons belong on them. The ratio is 7 to 3 not 10 to 3. Members Online •. You can harvest planets by building research or mining stations on them using the Capital Ship like Motherships and Ark Ships. A system with Gateway/Wormhole is best if you have one inside your borders - your fleet both guards the hole and can jump to funky places. So if system A has an FTL Inhibitor, then you can enter the system from adjacent system B, but then you can't jump to system C, D, or E through. This mod is a rework of the mod: Fleet Scale once created by@Magog. Cleveland Leader Class:Admiral Experts in kinetic weapons, skilled in line warfare with large numbers of cruisers, are keen to dump large amounts of ammunition in a short period of time. Expand Your Fleet. But in same time it's buffing all other shipyards in your empire so it MORE then worth being built. Not even counting end game crisis, making sure your ships, fleets and military power is at the peak is. Steps to reproduce the issue. The ship_starting_experience_add modifier does not work in specific cases. Edit 2: I found a bug that Defender of the Galaxy perk doesn't give bonus to strike crafts. So fleet AMOUNT seems to be a larger factor than what is in the fleet, as below twelve full empty fleet templates doesn't really do much. Clicking the button to reinforce the fleet sets a build order at the closest shipyard. 20 fleet cap (earliest fleet cap) = 0. Fleet Templates keep track of not just ship sizes (such as corvette or cruiser) but. I'm not quite sure how the user-interface is laid out in the console version, so it could be located in a. ago. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. +50% Fortification Defensive Bonus. Which systems are allowed to contribute ships to this fleet. There are exceptions to certain comps. Stellaris A Question About Fleet Academy Razzlie May 10, 2016 Jump to latest Follow Reply How does it and other modules like it (Such as Navigator's Guild). ago. 2. Torpedo Carrier Cruiser: this is a weird design. The first (bigger one) was sent to the planet along with armies to capture it and the second fleet was holding back protecting the colossus in a nearby system. At any time after finishing the first stage, use it like any other shipyard in the game, but with more slots to use. This fleet composition assumes you are playing against the AI. Thanks for the tip! the 'b' key is the quick hotkey to. Expand Your Fleet. 72 build time, 260 minerals. In general, Unity is generally more valuable and useful than before and is used for many internal matters, while Influence is used mostly externally. Ships are classified into civilian and military vessels,. Is there a point in putting them in all stations, or do i only need one? An awakened empire is angry everyone has nice things and is claiming everyone's planets, and I need all the help I can get 😂. But it some of the designs were less effective in combat. Stellaris Wiki Active Wikis. 0, lateral distance between ships in the fleet FLEET_BASE_FORMATION_DIV = 6 # 10, the number of rows in the fleet FLEET_FORMATION_CIRCLE_SHIPS_PER_LAYER_MULT = 11 # 4, the base number of defense platforms surrounding the starbase in each circle ( the number of defense. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Fleet composition/support has changed. The whole point of fortress worlds is to provide a choke point that invading fleets have a hard time getting through. * Fleet Academy (+1000 crew exp when building new ships - requires shipyard or dockyard) * Parts Manufactory (-10% ship cost, -20% ship build time - requires shipyard or dockyard). 0. When I finally got FTL inhibitors, I tried to kit out my strategic citadels bordering enemy systems. What is most likely to cause the Fleet Manager to bug out is basically doing two things at once which impact the Fleet Manager. 0 unless otherwise noted. Mar 31, 2020; Add bookmark #10So, can I safely assume there's still no way to prevent your fleets from charging all the way into a system with enemies present aside from just not having short-range ships in a fleet? A typical engagement is basically : -Fleet enters system- -I order fleet to move into range of nearest enemies, usually trying to be tactical and kite them if. 411K subscribers in the Stellaris community. Also, fleets that are merging do not appear in the fleets list (at least for me). Also, oddly enough, when it did disappear, on. 1 Corvette Bombing the world will deal 0. Fleet Templates keep track of not just ship sizes (such as corvette or cruiser) but. Since the former creator stopped updating anymore, and I personally believe this mod is a "must-have". So what the "Relative power" is consisted of? And what are its values? And most importantly, what the heck is the "Fleet Power"? - Technology level may be pretty straightforward, the more tech the other guy has, the higher it gets. pisautave • 2 yr. Early on in game, take a few of those ecconomy upgrades that give like 10%more credits or minerals. The destroyers also didn't help at all. . I find it odd that only the fleet academy provides a benefit to shipyards, special corvette and destroyer yards buildings could reduce the cost and build time of those ships from the shipyards. 5k fight a fleet strength of 10k. Load save, watch fleet spin around in the Biham system. I created this mod based on: 1. Repeat until finished. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. 1600/420 HP, 68% DR, 41. 6. Dev are not specified if you can make a colony yourself or not. The ideal situation is to reach Cruisers before first conflict, as Carrier Cruisers will counter any Corvette or Destroyer design, but this is often unrealistic while keeping your Alloy output high enough to produce those Cruisers once you have them. I've put about 100-150 hours into the game but have been slacking. (If not at that tech level then can use whatever other buildings are useful to empire at the moment). I also sometimes throw hydroponic garderns on my starbases, as that can free up your food needs quite a bit. 82 votes, 13 comments. New comments cannot be posted and votes cannot be cast. You can build a module on your starbases that give +100 experience to any ship built there. Part ten of my Stellaris Beginner's Guide covers military ship design, the fleet manager, the reinforce fleet button, fleet stance, naval capacity, and more. ship_windup_mult = 4. 3 or earlier versions of Stellaris IMPORTANT This formation mod: Does NOT require "NSC3 Season 1" to use. The rng is more significant. Stellaris is a game all about snowball - you spend resources on expanding production to make more resources, so “acquiring” more directly accelerates that process immensely. Rightclick on Star -> build Megastructure. The only way I could see this happening is if your 1. k thanx only rally care about the ships moving because the hijack isn't really. Today I am reviewing Fleet combat in the upcoming 3. a grand strategy empire builder. Features: Play as a Planetless Nation. SHIP MODIFIER: applies to all ships build at this spaceport. Whenever I play in Stellaris I am always dwarfed by everyone else in terms of fleet power. These interceptors will counter picket defenses very nicely. For example, 300 fleet capacity worth of ships will deal 100% + 70% + (0,7^2 = 49%) = 219% total worth of bombardment damage. Ok, now scroll down a bit, look at this bit inside the modifier field. You can now build a Fleet Academy if you have queued a Shipyard (you don't need to wait for it to complete). but you have to look at the differences in how things are from Stellaris today as compared to 6mos ago (thereabouts). - These planets are focused into Energy/Mineral and only this. Best case szenario would be, if it would also be possible to reorder the position of fleets in the fleet manager. So you need a : a planetary shield generator : to reduce the effects of bombardment. 17. If you dont want your ships auto-pathing through a system (due to a leviathon or whatever) zoom in on the system and look at the bar at the bottom of the screen with the system name. Stellaris > General Discussions > Topic Details. Yesterday, i bought 4 fleet academies in my core systems and started to loose minerals for no good reason. This is afaik a hard-cap, I don't think there's a mod that removes or increases the limit, so everybody will always have the same maximum fleet size. In addition, against a fleet that has a large number of fighters, you allow for the fighters to get to you and retreat. New comments cannot be posted and votes cannot be cast. I have seen this modifier used in other mods, I have found this is where the modifier does not work in the following areas. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. If you dont want your ships auto-pathing through a system (due to a leviathon or whatever) zoom in on the system and look at the bar at the bottom of the screen with the system name. 3. Content is available under Attribution-ShareAlike 3. Pops in stellaris are an abstraction, but an interstellar nation would have billions of citizens. These interceptors will counter picket defenses very nicely. So I decided to upload this new version and continue the update. Choose Mega Shipyard. Ships built with a Fleet Academy at the Starbase will gain 100 experience as soon as built, but if I have a civic mod to make ships start with 100 experience, they will. I lose a handful of ships in a major engagement, I'm not desperate for reinforcements. 舰队学院将确保这些长官充分理解最新的学说,并熟练掌握星际战争。. The Great Trial Stellaris 1. I thought I lost the battle, but the game tells me the fleet rejoins in about 8 months. This can be on a bastion on a border with a potentially hostile empire, it could be in a system with a gateway, or a wormhole, or centrally placed to allow for flexibility of response. Druittreddit 7 mo. Then allow yourself to edit the underlying template from a different editor. Гриб Чайный Sep 13 @ 8:29am. To reach this rank your ship would need to be in battle for 9900days, equal to 27. Adding 2-3 AA-corvettes per 10 regular corvettes can effectively protect Corvette stacks from taking any missile damage against most starbases. Harvest Habitable Worlds. This will create a new fleet with a random name, with all the ships in it and leave an empty shell of your old composition under its former name in the fleet manager. For example you also need a shipyard to build a fleet academy (and with the later updates I believe just having one in queue suffices), and you need a habitable planet/habitat in the system to build transit hubs. Not a vassal fleet, not mercenary fleet, not marauder fleet (not midgame), if its scavenger fleet its not a kind I've seen (3K mix of corvettes and destroyers, Scavenger fleets I've seen are only like 10 corvettes). More. That includes fleet academy on starbases, which don't provide the 100 bonus XP to ships More importantly, that also applies to things like Hydroponics bays and naval logistics offices. You don't gain 40% war exhaustion over a single lost fleet battle, unless, maybe when, that fleet literally represented all of your fleet power and the majority of ships in it got actually destroyed in the battle, and didn't just jump out. This mod should always be located towards the bottom of your mod load order. The Fallen Empires have 100-120k in fleet strength, plus limited defenses. 9 Meta Update] August 27, 2023. Stellaris Ship Design Guide 2023 [3. ; About Stellaris Wiki; Mobile viewStarbase#Fleet Academy. Rightclick on Star -> build Megastructure. In terms of singleplayer, a composition of 80% artillery battleship and 20% carrier battleship will usually do the trick just fine, optionally with a titan (in which case, keep your carrier battleships in a separate fleet). Also your leaders effective life span is 150-180. #2. Not entirely ideal if the enemy catches up with the fleets midway, but it generally works. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Yea my 5 core systems from the start are always my fleet builders anyway See full list on stellaris. 457 1. I'd like to do away with some of them as well, but I don't mind the combat stuff as much as the pop micromanagement. The Fleet Academy also gives modifiers to ships built at a spaceport. how does this work? does it give ships built from the station that has the module those bonus's?Fun tip for naming fleets. You want around 20 minimum for repeatables to see high power fleets, as many have said before, if you rush tech and get 30k at the start of midgame, you can easily get 500k at endgame. PanzerCorps Apr 5, 2020 @ 10:37pm. Here are our Stellaris tips to help you out. MS is totally worth it for the shipbuilding bonus alone. I always have my main shipyard in my capital full 6 shipyards, crew quarters, fleet academy, titan + colossus shipyards, and then I build a gateway in that system and never get around to making another shipyard. 1 more reply. Steps to reproduce the issue. I never even reached the veteran rank as far as I know. Most should still apply even if you don't. 1) You maintain a big fleet either by having a lot of planets. I've got 7. 2 shield regen. Idiot's Guide to 3. That includes fleet academy on starbases, which don't provide the 100 bonus XP to ships More importantly, that also applies to things like Hydroponics bays and naval logistics offices. Corvette-based means a fleet of more than 50 corvettes that can have any type of loadout but should be built towards having as much evasion as possible. The upgrade button just remained grayed out. 651 23. The quicker you get their pops, the more alloys you can make, and the quicker you can kill the next ai. The ship_starting_experience_add modifier does not work in anything except from the Mega Shipyard or the Fleet Academy. MILITARY ACADEMY. Upon being selected to govern they are legally obligated to "retire" from military service. You can also take Galatic Force Projection, though if I'm solely after naval capacity I'd rather take Grasp the Void. 1a) By having lots of territory with a ton of mineral/energy resources in them. Menu. The Admiral when they graduate from the academy. 1 times). There needs to be a fleet name + a reference to a template that it's using, then display the ship counts underneath. Its not a bug. or 4 per academy/stronghold. A ship is a spaceborne vessel controlled by an empire. nope. 6. Based on a 40 fleet command limit. In just one year, that's 3600 minerals conserved. Engineering Bay and Crew Quarters, though I forget which does which. that is the most important way to deal with maintainance costs. The fleet manager lists all fleets in your empire, filtering away small splinters that are in the process of being merged into another fleet. This is by far the most cost-effective way to raise naval capacity, and you need lots of naval capacity to create a sufficiently big fleet. And then every 20 days there is a small chance to increase the rate of. Open the Outliner Menu on Xbox or PlayStation. This gateway connects to all my shipyards and a few other systems. At the endgame, utilize a torpedo cruiser core supported by carrier and Kin artillery battleships, with a swarm of 40 or so neutron launcher frigates. Welcome to Odin Prime, Unemployment Aggregation Planet of the Empire of Sol. 1) You maintain a big fleet either by having a lot of planets. In Montu's multiplayer tournment fleet power was relevent as it earned score. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up with such a guide. Having a dozen of such fleets also makes fleet manager borderline unusable. Otherwise, go with lasers and let the dashers and PDs take down the shields for you. 6 Orion, Stellaris ship design has had a massive rebalance, both equal that the fighting system and the total paces of the game. The only problem I've noticed with it since 2. Stellaris doesn't require warships to be fully retired, scrapped, and replaced by something new every so often, so having an upkeep value also. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. #3. But Fleet Power is a total. crew quarters, fleet academy, titan + colossus shipyards, and then I build a gateway in that system and never get around to making another shipyard. Always make your own if you can help it. This would be an upgradable…Stormsong the Fallen May 30, 2018 @ 9:41pm. The best possible ship in the game is a Destroyer with maxed out evasion, but getting that is dependent on RNG luck with galaxy generation, like getting Enigmatic Encoder, Brain Slugs, and so on. I never even reached the veteran rank as far as I know. go to Stellariscommoncomponent_templates Open the file 00_utilities_auras. "Kuroganes Expanded (New)" ship set in formation 3. Due to my academic workload, I, unfortunately, never had the time to really "get good" at the game, always opting for AI to automatically create my ships for me etc. 为了能让新招募的船员准备应对战斗,必须有能干的长官来领导他们. Leaving the fleet stranded in a 1 star gap between empires waaaay out there. It's something of a silly exploit, but for all intents and purposes it allows for mothballing. Made a patch for bug branch and acot buildings. 2. I ended up winning it finally by taking 20 corvettes off and adding 10 battleships to both fleets, as well as adding the 33% fire rate war doctrine. ) You can see a ship’s xp by opening the view panel for it. This gateway connects to all my shipyards and a few other systems. The AI loves the Cruiser and Destroyer, which are eaten alive by Artillery Battleships, and since they build so few. 2. This includes having shipyards queued and built. - Build Orbital Ring - Upgrade to Tier 2 - Build or queue shipyard, fleet academy will still not show in the buildings slot Upload Attachment File. . Two things come to mind: The warship edicts (strategic resources to increase shields, energy weapons, kinetics, etc) can increase your fleet power by 50% instantly. Stellaris > General Discussions > Topic Details. Stellaris. Without mods, bastions are only useful for piracy suppression past the mid game. Dec 1, 2016 4. 300/210 HP, 22. Welcome to the Almost-1. As for your construction ships and science ships, their fleet stance is by default set to evasive -- meaning they will not move through systems with hostile fleets. With that I can now move on to an example fleet, namely the fleet I am currently using in my most recent stellaris game. 120. After reinforcing the fleets over several years as alloys became available, I noticed that several older fleets now had their max sizes set to 23, 24, or 25, although they still had just 20 ships each. Not lost cruiser, since it can't be put into a fleet. 3. A. Apr 19, 2018 32 0. Examples include the basic (First Galactic Fleet), the arrogant (Stellar Fleet Primus), and the esoteric (Star Fleet I). Upload Attachment File(s) attached Bug with. Early using small fleets 4 times 10 ~16 T1 just plop on a gun laser rocket. It took them few months. Bozidar Radulovic. Their key role is that they reduce the damage your early fleets will take when swarming starbases. The Enigmatic Fortress is one of the most dangerous Guardians in Stellaris, and players will need a seriously powerful Fleet to take it down. The fleet comp is: 50% torpedo frigates (with afterburners) 40% brawler destroyers. * Optimized elements for leader upkeep and age to fit localization better and avoid UI overlaps. It's pretty infuriating. . fleet templates without required ships would probably have to be unavailable. Right click just before the exit of the system, wait until all fleets have stopped moving in the system, and only then enter the hyperlane. 17 Battleships here. Maybe the fleet you’re trying to combine with is max command limit, which is different than fleet capacity. 6 is if you retrofit a ship design with an upgraded type, reinforce your fleet with the new upgraded ships (where the current fleet still has the older models) and then choose to upgrade the fleet with a mix of old and new types. We don’t need a whole other set of infrastructure in the econ sim part of the game to show this. 2 times greater than that of the opponent's. Please mark my post as the answer for the thread so that all other players in the same situation as you are, wil quickly find answer. There’s 3 or 4 levels of xp and the fleet academy lets you skip or mostly skip the first one. Fleet academy for retired fleet admiral and the exp buff to your ships. The 3 ship system would be extremely easy to implement. In addition to this, at around 55-60% evasion corvettes start butchering battleships. Upgrade one at fleet academy spaceport, the other anywhere else. 2 shield regen. For Stellaris on the PC, a GameFAQs message board topic titled "Fleet Academy and defense modules". Yea my 5. Select Construction ship. Carrier cruisers fitted with triple swarmer missiles and an AB will dominate everything in the early game. A 25k bastion requires 0 minerals per month. A system with Gateway/Wormhole is best if you have one inside your borders - your fleet both guards the hole and can jump to funky places. At first you begin with one ship but over time you can command an entire fleet of ships, send them on various missions, take down enemies together and engage multiple targets at the same time. Steam Workshop. And you can't have several fleet academies on a single spaceport. Adjust as necessary, adding more screen if you’re taking a lot of damage from missiles or strike craft and more. If you don't have positive income, build trading bases. Awesome. The experience system certainly could do with improvements. Let's you play a Fleet Based Empire. Picket Positioning, Missile Distances, Target Priority. 2. Expanding & researching non stop. By 2350, it's closer to 300K, and you can bump it up closer to 400K with ship boon edicts. Imo this is what Stellaris fortresses should be like. If you’re going fanatic purifier or galactic emperor getting 2+ mil fleet power by end game start is def possible. Paradox Forum. 1. how does this work? does it give ships built from the station that has the module those bonus's?Honestly stellaris has one of the WORST multitasking and micromanagement systems in any game I have ever played. Per page: 15 30 50. com Stellaris A Question About Fleet Academy Razzlie May 10, 2016 Jump to latest Follow Reply How does it and other modules like it (Such as Navigator's Guild) actually work? Just gives the listed bonuses to ships the spaceport builds after the. Torpedo corvette swarms can counter artillery battleships, but hangars counter corvettes, so a fleet of 70% artillery battleships and 30% carrier battleships will counter corvettes and have a lot of firepower for anything else. However, a time may come where either from your initiative, or through one of your allies, you'll be in a state of war. . The 2 T3 can then defend vs enemy T1/2 ships because you can take out opposing missiles and hangar ships while. If you rely on the bastion for defense for the latter half of the. Nearest shipyard (3 yard modules), at my home system (8 jumps away) only had 2 corvettes commissioned! Second nearest shipyard (2 yard modules) had none!Habitats are simple to manage because you can mostly just fire and forget with them. 2. ago. Stellaris Real-time strategy Strategy video game Gaming. 8 Fleets. Reply. If, however, you used the reinforce button to queue it, it will head immediately towards that fleet and try to. Instead of getting extra cap from planets, pops, and stations, you should get fleetcap from buildings on planets. 1. Anyone else having trouble with jump drives. Late games of Stellaris are a micromanagement fiesta because of just how many micromanagement facets that particular jewel has. Since other AI. And most of your ships won't survive that long even without an extra in the localisation files, the naval logistics office lacks triggered loc for gestalts in the way crew quarters and fleet academy do gestalts lack bureaucracy by their nature so the building should have triggered loc OR be restricted from gestalts (I prefer the former) Orbital Bombardment will now scale with the amount of ships bombarding, the first 100 fleet size ships will do full damage, after that each additional 100 fleet size will add 70% of that efficiency. The extra inhibitors are backups. 3. They are the primary way of interacting with objects and entities in the galaxy via specific ship orders. In dev's road map, they have plan to add a space political entity. Struggling with fleet. Thread starter Shark7; Start date Feb 13, 2021; Jump to latest Follow Reply Menu We have updated our. Stellaris Ship Design Guide 2023 [3. Pretty easy, just click on a fleet and it will list you all ships inside that fleet, then click on the icon in the right that is left from the disband ship icon, if you open that, you will see all information about the ship including the experience rank and the damage output as well as built in components and so on. . that lesson is that they suck. To reach this rank your ship would need to be in battle for 9900days, equal to 27. 2. I then go to the fleet manager and build out the rest of the ships to be the escorts. Add 2 different T3. hanuman. You can. Hi guys! I'm on a playthrough right now and all the sudden my reinforce fleet button vanished, and I also can't see the [fleet size/fleet capacity] stat anymore, I should have 4 x (120/120) and 1 x (72/120) fleets. Stellaris - Ship experience modifiers and starting ship experience not working (2. If corvette spamming, you only need 1-3. 7. I also sometimes throw hydroponic garderns on my starbases, as that can free up your food needs quite a bit. 0 Patch! Now with Anaheim Electronics!Fleet disappearing and combat strength confusion. You'll notice a different icon for the fleet-- rather than the red "ZZZ" it'll have an orbit icon, and you'll notice your maintenance costs drop. You are a lifesaver. Awesome. Early on in game, take a few of those ecconomy upgrades that give like 10%more credits or minerals. Fleet Academy: SHIP MODIFIER: as above. One area where Stellaris really falls down is in fleet requisition due to the excessive number of clicks required. A place to share content, ask questions and/or talk about the 4X grand strategy… Military Academy +20% Manpower from pops on planet. Disruptors and Missiles are the best weapons, but Autocannons and Point Defense (energy, not flak) are potentially options as well. ago. By late game, you'll probably just want battleships and titans. Second priorities are anchorages and trading bases. Nothing you can do about it. Worthy note, there are spaceport modules that give reduced upkeep for ships built at that spaceport, and ships docked at that spaceport, respectively. The Star Hold is now idle and can't move, so the attacker can attack it without any danger. Between 1/4 and 1/2 of your score. Fleet academy, crew quarters, shipyard modules. Inferior: has 25-50% of your score in that category. SayoriTheRunt Jun 21, 2017 @ 9:01am. I want the replacements for those lost. My Creation. I flew the entire fleet into a system all confident. txt Hit control-f and search for "SHIP_AURA_SUBSPACE_SNARE". That means that the speed of a fleet is effectively determined by the speed of its fastest ship so you can put even just one corvette (the "tug" corvette) in a fleet of battleships and the entire fleet will move as fast as a corvette swarm. By purchasing a damage buff from a Curator Enclave, 50k. Hover with the mouse over the credits/mineral icon in the top left corner to get a list telling you what your income and maintenance costs are or just click on it (just for credits). 6. Finally, battleships crush cruisers efficiently. Then, the built ships go up through the following tier system: Regular (0–100 XP): Starting ship, no bonuses. I usually wipe the floor with Shard using a fleet of torpedo corvettes around 25-30k fleet power. All starbase bonuses aren't being applied. The door for the mysterious key lies on the Nameless Island. Not a vassal or ally fleet, the fleet belongs to the AI. Does anyone know of a way to give experience to ships? I lost a few veterans and I really want them back. A normal game is "over" after 300 years latest. Between some of the support modules (e. Happy people produce more, build faster, populate faster. * Are corvette swarms still good? * Does the fleet AI work if you combine 20x corvette, 5x destroyer and 2x cruiser? (or whatever mix)Anti-Air corvettes have 2 S-slots and 1 anti-air/missile slot. Now, just to clarify. Winning battles across the stars is about adapting to the enemy's. New ships built in a starbase with a Fleet Academy while Fleet Supremacy edict is enacted do not start with the expected 200 experience (+100 from Fleet Academy, +100 from Fleet Supremacy), only starting with 100 experience. Since this type of starbase needs all four of its building slots, it is best sited in an uninhabited system. Crew Training Center +6 Manpower Upkeep 4 Credits and 1 Consumer Good; Fleet Academy +2 Manpower; There is also a rare tech Emergency Escape Pods When a ship is destroyed get a small amount of manpower back. #2.